L3

3D Artist · Voxel & Building

Landmark and building models, voxel assets, optimisation for web and AR.

AR / 3DHong KongCloses in 60 days
The role

You will craft the buildings and landmarks that make the digital Earth feel real: modelling, texturing and optimising assets that run smoothly in the browser and in AR. Your work is what owners actually see.

What you'll do

  • Model and texture landmarks, buildings and voxel assets.
  • Optimise geometry and materials for real-time web and mobile AR.
  • Build and maintain asset pipelines and a consistent visual style.
  • Partner with engineering to get assets game-engine ready.

What we're looking for

  • 3+ years in 3D art for real-time engines or games.
  • Strong with Blender or Maya, plus texturing and PBR workflows.
  • A real grasp of poly budgets, LODs and draw-call optimisation.
  • A portfolio that shows both craft and technical discipline.

Nice to have

  • Voxel art, procedural modelling or architectural visualisation.
  • Experience exporting to Unity, three.js or glTF pipelines.

Think it’s you?

Attach your resume and a few lines on why this role. We review every application within seven days.

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